Given the results of a site audit performed last week, we have suspended the current play count/revenue automation for the time being. Rest assured, the bulk of the play counts from last month were indeed accurate, but there was one account in particular, which has since been banned and their content deleted from the site, that had a nearly 90% difference in their registered play count in the revenue tables and their actual, audited play counts.
Rest assured, we take fraud seriously, and this user has had their income privileges revoked and will not receive payment for the previous month's revenue because of their actions. We have some remediation efforts under way to help prevent this type of fraud from occurring in the future, and are working diligently to rectify this issue so that our users can have near-time or close to real-time data reporting.
Thanks again wave makers, for your continued support.
Breach Media Services
Here’s the highlights of the upcoming 1.2 deployment of Breach TV
• Fix the ad overlay when ad is not presented to allow interaction with the player during video playback
• Fix the homepage player sizing issue to static size so additional content can be played
Breach Pro (Networks)
• Users will be able to apply to networks directly from their account management portal pages
• Networks will be able to recruit channels from their network management pages
• Networks will have a marketplace approach where their general attributes, ranking and reviews will be available to the entirety of the Breach platform
• Networks will gain a new adtag specific to their network which will allow them to sell advertisement inventory directly with the Breach ad marketplace as a reserve inventory fulfillment center.
• Networks will have access to the Breach Slack Team with their own dedicated channel.
Breach Splash Integration
• Users will be able to specify which videos they want to be made splash-only. Splash will be Breach’s crowdsourcing product and will allow Breach Creators the ability to earn additional donation income from their fans directly without the need of a third-party website.
• Breach will handle all the subscription details – renewals, credit card processing, etc. will all be handled via Breach and shown via the user’s account management panel.
• Video thumbnails for splash-only content will get an additional watermark indicating they are user-donation supported and will not have any advertisements pre-or post-roll.
Breach Live integration
• Users will now be able to stream live from their Breach account. Live streaming videos will start out being streams only, without any ad placement. An integrated chat window will come with this release. Video on Demand viewing and ad placement are expected in the 1.3 release.
• Live streams can also be set to Splash user integration only for a truly unique experience with a creator and their fans.
Breach Merch integration
• Breach has partnered with Merchcast, to give all our creators an integrated studio to sell branded merch through the Breach platform.
• Merch sales totals will be viewable as a separate payline in the user’s account management portal.
Enabled https for all environments
• Security and namely, account security is always a priority with us. As we’ve started to grow, we’ve start integrating secure browsing for all Breach Media Sites. With this update, both breach.tv and breach.live will be https enabled and enforced.
• We’ve heard your request to fix the coloration of the “My Quick Jumps” menu on your profile page, and that will get corrected to match the user drop down list in this update.
• We’re enhancing the video upload page with an additional feature outside of the splash integration. With the 1.2 update, users will now be able to schedule a video release (for both splash and non-splash enabled content) in the future. If you’re going away for a time, this new feature will allow to keep your content fresh while you are away.
As always, all the non-network features will be available to all creators from day one, play one. Networks must register their network with Breach and accept the network agreement prior to being live in the marketplace. Breach Pro will not be a free service, and is not recommended for any user that is not prepared to manage selling their own inventory and perhaps another user’s inventory. It is a minimum recommendation that a network has the capacity to sell and display no less than 50,000 preroll ads per month to have a successful campaign. There will be more details in this in the release discussion in June.
Thanks to all of those who have been early adopters to Breach, and let’s go make some new waves!
CEO & Technical Director of Breach Media Services
It is with some sorrow, that today, the Breach team is shrinking by one member. The original CEO of Breach, Katie Katz, has stepped away from her position effective immediately.
Breach would like to thank Ms. Katz for her efforts in the marketing and development of the original Breach concept and we will strive to continue her work as we move forward with upcoming releases. Ms. Katz will remain as an advisor to the board, and we look forward to her ongoing contributions to the platform.
Richard Adams will fulfill CEO duties until a time that a new CEO is named. We are currently not searching for a new candidate to fulfill this position, as time and the company grows, Mr. Adams will likely name a new technical lead to guide the technical innovation that will empower Breach’s future growth.
Robert Nolan’s role with the company is being reviewed and discussed but he has made an indication that he would prefer to continue working with the project. For that, we are grateful he, and his voice of the company, is staying with us. Mr. Nolan will likely assume some of the marketing duties as we complete the organizational fulfillment strategy. You’ll still hear his voice on our promotional materials, and you’ll likely see a lot more from him on our social media presences going forward.
I’m proud to have worked with and continue to work with these two brilliant minds, and I look forward to our continued growth and success with Breach.
CEO & Technical Director
Breach Media Services
BreachRicko here with a few important announcements and update news.
First off, I want to thank everyone on our team and those of you who did some preview testing of the 1.1 updates. I’m very proud of the job our team’s efforts on this update and the end result is a substantially more polished and engaging platform. For those of you who haven’t seen all the updates, here’s a few highlights.
· Improved the homepage look and decluttered the overall appearance by switching to a single video per user and increasing the amount of categories that are visible on the home page.
· Added a “most liked” section – I won’t give away all the details on the details of how that list is generated, but I will tell you this, the more your audience gets engaged, the better your chances are of appearing on this list.
· Improved the engagement of the video page. Moved “related videos” and comments around to provide more availability to both the player and the user engagement sections of the page.
· This was a hardware, software and platform update all three. As you can imagine, with the recent influx of user content, storage space is becoming a trend that we're having to watch a lot closer. There's been some weeks, you wave-makers have created over 100gb of new content on the platform. Kudos to you for making us rethink our storage strategy much earlier than we expected. We've now added an additional three terabytes of high-speed disks to the platform, which should get us into the summer and our first exoscale storage solution. More on that later.
· For the platform upgrades, we saw some significant improvements in overall efficiency of the encoding back-end. To that point, we're now seeing somewhere around 6-7 times real time encoding performance (around 200fps) for 1080p encodes which is a very pleasant bump in performance. Now that we're on the latest encoding software from FFMpeg, we can now begin to explore even higher performing solutions using GPU technology for encoding. That should tie in with the exoscale storage project we've got started in the lab and will likely see its debut late this spring or early summer.
· These new encoding updates have allowed us to scale up the player's default resolution to 1080p, so feel free to send us your FULL HD content. We've seen a large majority of content coming up at 720p and it looks fantastic on the new player, but 1080p and higher content shines now. Take a look at a few of the videos I've uploaded in the demos or some of my gaming uploads to see just how magnificent things look.
· Overall resource usage remains very good outside of the storage capacity. We are still in very good shape with all other resource availability but are looking to increase our capacity in all regards.
· The next major hardware updates have started. We've acquired some new hardware that will boost encoding performance by at least 80% just on CPU encoding alone. This new hardware will also allow us to add-in some GPU based encoding. The results we've seen from preliminary runs on GPU encoding are staggering. 4k encoding at the same rate we're currently encoding 1080p and 1080p blasting away at nearly 2000 fps was amazing to watch in the demo. We'll see how well that translates into our real-world environment, but you can expect a significant increase in encoding performance with this update
During our development cycle, we also upgraded all of the core software and database components of the platform. This provided us with some significant increases in our encoding performance, which means your content gets live faster. Unfortunately, there was one set of issues we did not test as it was not part of the code that was upgraded. The database tables that house your revenue sharing data got removed during one of the upgrades and I am still investigating where that mishap occurred so we can better test for that in the future. The good news, all your actual revenue and play count data is stored offsite, so that information is secure. However, for payments to process, please go through the agreement acceptance and enter your PayPal account info again. My apologies for that, and rest assured, we will test this part of any future back-end upgrades before going live with it.
On to the good stuff. We’re now engaged in starting the 1.2 release, scheduled for a late March-Early April release. There’s still one issue with the player page that we are working on hot fixing prior to this release, so stay tuned for that. But for 1.2, we have some exciting new features coming your way.
· Breach Networks - If you have multiple channels and want to manage them from a single login, we're going to give you that capacity in the 1.2 update
· Breach Pro Integration - This is the major update for everyone. We're going to be switching up the partner program revenue model and everyone will have their own ad tags. Based on this, you'll be able to sell your own pre-roll ads, with the standard Breach rev share (60/40) or, if you fully upgrade to Pro, the share moves to 90/10 or $2 CPM. In our research, we have found that direct sale ads FAR out perform ads from a network like we are delivering on videos today. Whereas our ad network may, at best, reach $8-$9 per thousand impressions, direct sale ads generally start at $15 and go up from there, depending on a large number of factors. We'll be talking about those factors, and what makes a successful ad run in a future podcast presentation.
· Breach Splash Integration - We've been talking about this one for a while and we're finally going to put it into play. Splash is our crowdsourcing product. We wanted to extend the revenue availability to options outside of just ad revenue, as we've all learned, that can be a very wildly varying set of revenue. Initially, the plan is to allow curators to make splash exclusive content, but as we get the merch stand ready (oops, did I just let a cat out of the bag *smile*) there will be options for curators to create branded content for their supporters.
· *More Breach Pro stuff - Now that we have established the business model and have started writing the user stories for the work around Breach Pro, it’s time we talk about what all that will entail. As we've mentioned, this will give curators the best revenue share possible and the best revenue share model on any video site on the internet today. But Pro goes way deeper than that. As we've started to expand our Slack team, we decided that giving our Pro customers their own channel would be a great way for teams to collaborate. So, that's coming with Breach Pro.
· We are working on the details of adding a sales team that Breach Pro users will have direct access to via our Slack team to coordinate their own sales/commission deals with the sales team. The concept around Pro is to remove Breach as the advertising platform and allow our amazing creators sell and brand themselves. We feel that you know your audience far better than any analytical study we may do will ever show, and thus, you can connect with your advertisers/sponsors much closer than we can ever connect.
· Finally, the 800-pound gorilla with Pro, is branded content. For Pro users, that means you'll have access to a feed that you can add to your website with your content exclusively. Branded content means we can also build a mobile app for you content exclusively. Branded content means you’ll be able to directly design (in 1.3) merch for sale on your Breach TV/FM pages.
· Pro has its target user base, and we'd recommend it to those who can sell at least 20,000 ad impressions per month on their content. Given CPM rates, 20,000 impressions sold and viewed per month represents about an 80% ROI per month. Outside of that, you will still have access to the Breach ad network as well. For those not interested in selling ads, we would recommend Pro to anyone who can show at least one million views per month. Again, this represents an approximate 80% ROI per month.
As you can see, there's a lot going on around here, and I look forward to sharing some of the demos with a few of you as we've done with this update to show you where things are going.
Let’s make some waves!
Richard Adams (Aka BreachRicko)
CTO, Breach Media Services
Hello to all Breach.TV users - both Wave-Makers (creators) and viewers! Some long anticipated fixes and updates have been in the works and are wrapped up with our internal testing. One major fix has been the issue with accounts logging in then the log in session timing out after a period of time (sometimes less than an hour, sometimes a few hours - we’re aware of how buggy it got) with randomly logging users out. Once all the new updates go live this is a bug that has been fixed. If a user logs in they will remain logged in until they decide to log out of their account. It took a bit but we figured out the problem and got it fixed! And we appreciated all the feedback about the varying experiences users had been having with this bug as it better helped us find the root causes and the solutions to the problem. Another update will be to the pages of the video uploads themselves. Video featured with an updated player that can handle a variety of HD formats - up to 8K. All the share features to various social media platforms will be in an easy to see and access to location both for the creator to use to share their latest uploads and for viewers to share content they like with others! An interactive engaging comments section on videos will be easily seen and accessible right below the video. Same for the Thumbs Up/Thumbs Down rating system. “Related Videos” to the content will be scrollable on the side rather than on the bottom. Making for a much more streamlined and more easily accessible experience for creators and audiences alike - especially the ability to engage in more prominent community features like comments. The biggest update will be to our Homepage. There will be a Featured Video (for the top several categories) which will give creators a chance to really shine and stand out. The big change will be to the Recent Uploads section where only one upload per user will appear on the homepage until enough different creators upload new content where the previous recent upload gets “bumped off” then a new one can appear. This is to prevent flooding of the homepage with multiple videos by the same users. However this does NOT limit how many uploads you can put up at any given time (they will still appear on your channel under your videos) but only one will appear under Recent Uploads on the homepage until other users content appears enough to bump it off. Popular uploads will be featured, recent uploads in our top categories, etc to allow for even more exposure of the incredibly diverse array of creative people we have making and uploading high quality content. We highly suggest utilizing social media and whatever chosen means a creator may use for promotion to share all of their recent uploads to help push even more organic traffic and fresh new eyes to their content and to the Breach platform as a whole. We also want organic communities to be built on Breach and we encourage our Wave-Makers to bring people on to Subscribe to their content on here and even “Friend” each other and participate in other community features that have already been long implemented like private direct messaging and directly commenting/communicating on each other’s profile pages to show support! “Videos Being Watched” will be updated but only slightly and will still also appear on the homepage. Thank you for your patience as we worked out some of the major bugs, as well as took all of your feedback into consideration for the new layout structures (especially for the video watch pages) and community features! The big ones will be going live very soon and we look forward to your feedback!